9/27/2023 0 Comments Crimson keep 5![]() ![]() (Image credit: Bethesda Game Studios) Ship building If you're keen to defeat enemy ships by boarding them, you'll want an EM weapon-find more on that in the boarding section below. For example, if one of your weapons is an Atlatl 270A Missile Launcher, you can have three of those all firing at once alongside your other weapons, as long as you've got the credits and the space on your ship. However, what you can do is take multiples of the same gun, and they'll all just count as one weapon slot. Taking multiple different weapons of the same category is generally a mistake, because it makes you too much of a one trick pony. You should concentrate on firing the energy gun first until the enemy's shield is down, then hitting them with the ballistic gun to batter their exposed hull, all the while taking missile shots whenever you get the opportunity. Pay close attention to each weapon's stats to get a sense of how it's going to work before you get out of the Ship Builder.Ī solid go-to build is to take one energy gun, one ballistic gun, and one missile launcher. You can only take three different types of weapon, so it's important to consider what your strategy is going to be when you're using them.īallistic weapons are most powerful against hulls, energy weapons are best against shields, EM weapons are low damage but disable ship systems, and missiles… well, they basically destroy anything, but take time to lock on and only work quite close up.ĭifferent weapons fire differently-so one ballistic gun might be a rapid-fire machine gun, while another might be a slow-firing cannon, and some energy weapons fire as sweeping beams. Obviously you can't win a space battle without guns, and your choice of weapons is really important. Our guide on Starfield ship customization goes over the basics but here we'll focus on the best ways to build for battle. You can go into the upgrade interface to simply swap parts in and out, but for the best results you should use the Ship Builder, which gives you far more ability to customise your vessel. Head to any space port-New Atlantis is a convenient one-and talk to the technician to start modifying your ship. I pour most of my credits back into upgrading my ship with new parts, and it makes a huge difference. ![]() In practice, that can be really fiddly and quite distracting, and for most players it will make most sense to find a comfortable combat loadout for your power, and stick to it for the whole fight, concentrating on the battle rather than the bottom left corner of the screen.Ī pilot's only as good as the hardware he's working with, and if you don't keep your ship well-equipped, you'll always be at a disadvantage in battle. In theory, agile players will get the best results by constantly switching power-siphoning it from ballistics to energy to take down the enemy's shield, then back to ballistics to take down their hull, or shifting energy in and out of the engines based on whether they're turning or trying to fly out of reach of missiles. In a fight, you don't need any power in your grav drive at all, unless you're trying to escape, so feel free to drain that completely. I generally find it's best to max out shields, keep engines at around four pips (as you'll usually be slowing down and speeding up a lot, having a high max speed isn't as important), and then split whatever you've got left evenly between weapons. More power in the engines makes you faster more power in shields makes you tougher and more power in your weapons helps them reload faster. You'll never have enough power to keep every system fully topped up, so hard choices have to be made. In Starfield space battles, you can shift power between different systems on your ship to affect your performance. This allows you to zoom in and target individual systems, which is particularly useful for boarding-see the section below. If you have the Targeting Control Systems skill, you can also go into Target Lock mode once you've got an enemy locked on. ![]() Once that's fixed on them, fire missiles like crazy, as they may flit out of targeting range at any minute. That indicates that you're far enough away that you need to lead your shots-by shooting at the circle instead of the ship itself, you'll account for the travel time of your projectiles and hit it by firing at where it's going instead of where it is.įor missiles, you'll want to keep the enemy ship in view and stay close until the red square symbol appears over them. Sometimes when ships are further away, you'll see a big circle next to them. Starfield companions: All your recruitable crewįor the most part, targeting enemy ships in Starfield is as simple as getting them in your sights and firing. Starfield traits: The full list, with our top picks Starfield console commands: Every cheat you need ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |